YOU ARE WHAT YOU SEE
four beamers, four gif-loop, commissioned by in hard//hoofd
The gif loops respectively show every picture I collected in a day, week, month and year in 2014. The more layers in a gif, the smaller the hole, the last one having 946 layers, which is every image I collected that year. The more pictures, the smaller I made the hole to control the size of the gif-file by covering up more of the image. Once I had done this, the shrinking hole became a representation of how the memory focuses on details to remember hundreds of impressions.




INSTALLATION SKETCH
Each loop is projected onto a surface from four beamers to create a site-specific installation. The angle of the projection depends on the position of the beamer in relation to the projection-surface and creates an oblique distortion of the picture plane. The beamers become part of the installation as the oblique picture plane introduces outside perspective to the images.
Each loop is projected onto a surface from four beamers to create a site-specific installation. The angle of the projection depends on the position of the beamer in relation to the projection-surface and creates an oblique distortion of the picture plane. The beamers become part of the installation as the oblique picture plane introduces outside perspective to the images.